As gamers, we understand the frustration of encountering bugs and glitches that disrupt the immersive experience. Inflexion Games has taken significant steps to address these concerns with the release of Patch 0.1.1 for Nightingale. This latest update brings a host of fixes and improvements, ensuring that players can enjoy a smoother and more visually appealing adventure in the game world.
The 0.1.1 patch focuses on critical bugs that have been affecting gameplay, including crashes, network errors, and disappearing creatures. In addition to these fixes, the patch introduces various visual enhancements and optimizations to improve the overall user experience. Through these efforts, Inflexion Games demonstrates its commitment to the Nightingale community by actively responding to player feedback and making necessary adjustments.
With a range of updates spanning across controls, economy, NPC behavior, and UI/UX, players can expect a more refined experience. This patch not only addresses existing issues but also sets the stage for future enhancements, making Nightingale a more engaging and enjoyable game for all players.
Key Takeaways
- Patch 0.1.1 from Inflexion Games fixes crashes, network errors, and vanishing creatures for a better Nightingale experience.
- Various improvements in visuals include fixes for invisible legs, missing water meshes, and floating assets in the game world.
- Updates to building, controls, economy, NPC behavior, and UI/UX are included.
Inflexion Games released a The 0.1.1 patch for Nightingale that fixes critical bugs, enhances visuals and gameplay mechanics, and improves stability and user experience through various adjustments across the game.
This is a massive Patch and shows that Inflexion Games is committed to improving the game for the Nightingale community.
Original Source: Nightingale 0.1.1 Patch Notes.
0.1.1 Patch notes:
Bug Fixes
Progression Blockers
- Fixes for various crashes (Tab + I at the same time, loading into The Watch, mining and chopping trees, mitigating Out of Memory, some Intel processor crashes)
- Network Errors or progression resets should no longer happen when the game is force quit
- Creatures should no longer vanish during Vault encounters
- Added certifications that should prevent anti-virus programs such as AVG from blocking Nightingale from launching
- Logging out or leaving the Realm should no longer block the quest ‘Keep the Beast at Bay’ from Shiv Pierson and should be fixed for those who previously ran into this issue
- Some changes were implemented to the Byway (tutorial) Realms to address various crashes, progression blockers, and general incorrect game states.
Art/Visual
- Scrolling quickly in character creator should no longer create SFX spam
- Removing Trapper's Shoes (Critter) and "Calcularian Boots" no longer cause invisible legs
- Forest and Desert Bunker POI no longer has see-through gaps
- Removed unintended floating assets at Forest Ruins POI
- Fixed missing water mesh in Desert Herbarium small oasis POI and Astrolabe Swamp
- Added missing waves to some instances of Forest maps
- Mystic Climbing Pick third person animation now uses the intended animation
- After dashing with lantern, player’s main hand animation should no longer lock
- Added cooldown on Poison Trap VFX to prevent it getting stuck
- Climbing Pick Magick VFX should now show in third person
- Ghost Card fog effects should look more consistent for all performance settings
- Fixed warping on nighttime starfield
- Pagoda foundation brick top and bottom pattern now align
- Cleansing Minor Card should now remove visual Minor Card effects
- Hoover VFX should no longer lock when player is in motion
Audio/SFX
- Star Map Room music no longer gets stuck when taking staircases
- Increasing gear score should no longer produce player pain sounds
- Fixes for some glitchy sound effects when destroying bustable objects
- Fixed sound effect for eating berries
- Removed sound artifact that sounded like knocking from the Refined Enchanter’s Focus
- Fae Starmap music should no longer cut in and out in The Watch
- Sound effects now apply to spells with the Enchanted Repair Hammer
- Removed Estate Cairne sound loop next to Aurelio
- Added missing build complete sounds for various structures such as Stone Carving Block, Enchantment Station, Potion Station, Crystal Ball, Plant Box, Stick Tent, Simple Wooden Table
Building
- Can now add light decorations to the underside of upper floor pieces
- Fixed seed growth in the Simple Plant Pot and Plant Box
- Estate Cairns should create Respite Points even when on POI structures such as broken pillars
- Crude Transom Archway now support roofs
- Crude Peaked Roof, Crude Peaked Corner Roof, and Desert Roof pieces should no longer allow rain to pass through
- Stave Triangle should now fully rotate
- Materials should no longer be lost when removing partially complete building blueprints
- Fixes for when players can occasionally not add resources to Build Encounters
- Legal Augments should now connect to Alchemical Boilers
Controls
- Keybind changes should no longer break after player death
- Can remap the push-to-talk key
- Inventory rebind should now respect your non-TAB key
- Controller fixes:
- Players can now navigate through the greeting screens
- Can now select the Options part of the Ammo radial menu
- Can remove map markers from the map
- Should be able to navigate Simple Upgrade Bench fully
- Updates to umbrella gliding inputs
- Can now rotate your character in Character Creation menu
- Swapped D-pad control cycles on the toolbars
- Should be able to rotate blueprints when it’s another tileset piece
Economy
- Gossamer and Time Infusions can now be assigned to items
- Makeshift Torch can no longer be upgraded at Benches
- Crafting Bench timers can no longer be reduced to 1 second to avoid VFX/SFX errors
- Umbrella gliding no longer increases player power levels
NPCs
- Wheelhead Bound Hammer should no longer linger after death
- Small creatures should no longer reach above themselves to get onto surfaces
- Fixed wardrobe clipping on some Abeyance Essence Exchange merchants
- Puck’s dialogue should match written text in the encounter before The Watch portal
- Recruited NPCs should no longer teleport into invalid locations such as inside of terrain
- Reductions in Bishop & Knight Automaton, Hero Vine Elk and Leporidon ragdolls falling through the world
- Desert Eotens should now use their Bramble ability
- Blastminer's Trap should no longer blow up other human NPCs
- Prismatic Pupfish now displays the correct creature name
- You can now properly apologize to Danu
- Bound at Defence Encounters now properly despawn with dissolving effect
- Recruited NPCs no longer ignore Elephas
- Fledgling Apothecary challenge should now provide a reward upon completion
- Removed uncraftable En
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Nightingale 0.1.1 Patch Notes: Enhancements And Fixes For An Improved Experience