Baldur's Gate 3 introduces players to a captivating world filled with magic, adventure, and strategic gameplay. One of the most intriguing aspects of this game lies within its diverse spellcasting system, particularly the Illusion Spells. These spells provide players with unique tools to manipulate their surroundings and deceive their foes, allowing for creative combat and problem-solving strategies.
In this article, we will delve into a detailed overview of the Illusion Spells available in Baldur's Gate 3. We'll explore each spell's properties, effects, and the strategic advantages they offer during gameplay. From creating distracting illusions to rendering characters invisible, these spells can significantly alter the course of any encounter.
As you navigate through this guide, you will find a comprehensive list of all the Illusion Spells, complete with descriptions and insights into their potential uses. Whether you are a seasoned player or new to the world of Baldur's Gate, understanding these spells will enhance your gaming experience and empower your strategies in combat and exploration.
What You Will Learn
- An overview of all Illusion Spells in Baldur's Gate 3.
- Detailed descriptions of each spell's effects and strategic advantages.
- Insight into how to effectively utilize these spells in gameplay.
- Tips for integrating Illusion Spells into your character's strategy.
Here's a list of all the Illusion Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.
Icon | Name | Description | Damage |
---|---|---|---|
Minor Illusion | Create an illusory image that distracts nearby creatures, compelling them to investigate. You can remain hidden while casting this spell. | ||
Colour Spray | Creates a dazzling array of flashing, colored lights that Blinds creatures up to a combined 33 hit points. | ||
Disguise Self | Magically change all aspects of your appearance. (Lasts until the end of a long rest) | ||
Blur | Your body becomes blurred. Attackers have Disadvantage on Attack rolls against you. Doesn't affect creatures that don't rely on sight or that can see through illusions. | ||
Invisibility | Touch a creature to turn it Invisible. The spell ends early if the creature attacks or casts a spell. | ||
Mirror Image | Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3. Whenever you successfully evade an attack, one of the duplicates disappears. | ||
Phantasmal Force | Flood a creature‘s mind with an illusion of the last thing that attacked it. Each turn, it takes 1d6 Psychic damage. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type. | 1d6 Psychic | |
Silence | Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. | ||
Fear | Project a phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear. | ||
Greater Invisibility | Turn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage. Invisibility breaks when you fail increasingly harder Stealth Checks on attacking, casting spells or interacting with items. | ||
Phantasmal Killer | Haunt a creature with illusions of its greatest fears. It takes 4~40 Psychic damage per turn, can no longer move, and will be easier to hit. | 4d10 Psychic | |
Seeming | Disguise up to 4 members of your adventuring party. |
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