Augments in Dragon’s Dogma 2 are passive abilities that can significantly enhance your character's performance throughout the game. Each Vocation offers a unique set of Augments that players can unlock as they progress, adding depth and customization to gameplay. While most Vocations provide access to five distinct Augments, the Warfarer class has a more limited selection, offering only two, making strategic use of these abilities essential for success.
As you embark on your adventure, remember that every party member, including your main Pawn, can possess Augments. However, customization is limited to the Arisen and the main Pawn, as secondary Pawns cannot be modified in this way. The process of unlocking and equipping Augments is straightforward; understanding how to navigate this system will enhance your gameplay experience significantly.
To start utilizing these Augments effectively, you'll need to visit a Vocation Guild after ranking up your Vocation. Here, you can purchase and equip the desired Augments, but keep in mind that you won't automatically have access to them right away. This guide will help you understand the nuances of Augments in Dragon's Dogma 2, ensuring you make the most out of your characters and their abilities.
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How To Get Augments In Dragon’s Dogma 2
To acquire Augments in Dragon’s Dogma 2, you must first progress through your chosen Vocation. Initially, you won’t possess any Augments, and the first ability won’t unlock until you reach Vocation rank 2. After reaching this level, you'll need to manually purchase and equip these abilities at a Vocation Guild, which can be found in various towns and settlements throughout the game.
When you visit a Vocation Guild, you can access the Augments menu by selecting the ‘change/equip skills’ option. This menu allows you to view available Augments and their associated DCP costs for unlocking. Make sure to equip the Augments before leaving the Guild; otherwise, they won't activate, and you'll miss out on their benefits!
Each Vocation has specific ranks at which Augments become available, with the first one typically unlocking at rank 2 and additional ones at ranks 4, 6, 8, and 9. The Warfarer is an exception, as it only gains Augments at ranks 6 and 9. By planning your Vocation progression and prioritizing Augments, you can enhance your character's abilities significantly.
Important Things To Note About Augments
Understanding the nuances of Augments is vital for maximizing your character's potential in Dragon’s Dogma 2. Each Vocation allows access to five unique passive abilities, but you will notice that there are a total of six Vocation slots available. This means you can equip Augments from multiple Vocations simultaneously, offering a layer of strategic depth.
Once you unlock an Augment for a specific Vocation, it becomes accessible for all classes, even if you switch Vocations later. However, if you level multiple Vocations, you may find yourself with more Augments than available slots, preventing you from utilizing every ability at once. This design choice encourages players to think critically about their builds and choose which Augments best suit their playstyle.
New Augments come into play at various thresholds for most Vocations, making the unlocking process a continual aspect of gameplay. As you progress, be mindful of how each Augment can complement your character’s strengths and weaknesses. By strategically selecting and equipping Augments, you can tailor your character to match your preferred combat style and enhance their effectiveness in battle!
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