For fans of city-building games, Cities: Skylines 2 is about to get even more exciting! Colossal Order and Paradox Interactive have announced significant updates, including the highly anticipated modding beta and new downloadable content (DLC). With the modding beta set to begin on March 25, players will have the opportunity to create and share their own mods, enhancing their gaming experience.
In addition to modding, the game will see the release of two new DLC packs: Beach Properties and the Deluxe Relax Station. These additions promise to bring fresh content and features, including 70 new assets for players to enjoy. As the game continues to evolve, the community can look forward to exciting enhancements that will deepen their engagement with the game.
Readers can explore the details surrounding the modding beta, upcoming DLCs, and the revised roadmap for Cities: Skylines 2 in the sections below. Stay tuned for everything you need to know about this thrilling expansion of the beloved city-building franchise!
What You Will Learn
- Cities: Skylines 2 Modding Beta begins on March 25, allowing players to create Map and Code mods.
- Upcoming DLCs include Beach Properties with 70 new assets and the Deluxe Relax Station featuring new music.
- The modding approach will shift from Steam Workshop to Paradox mods for easier distribution across platforms.
- The Cities: Skylines 2 roadmap has been adjusted due to launch issues, delaying some expansions.
Colossal Order and Paradox Interactive are excited to announce that the Cities: Skylines 2 Modding beta is launching next week, alongside the first two DLC offerings: Beach Properties and Deluxe Relax Station.
What is going on with Cities: Skylines 2 Modding?
The latest announcement reveals that the Cities: Skylines 2 Modding Beta will officially start on March 25. This beta phase is not a complete release of modding capabilities but will enable players to create and run Map and Code mods in their games while sharing them with the community.
The Map Editor will equip players with various terraforming tools and the ability to import height maps. This means you can craft precise representations of real-world locations! Additionally, the Code Tools will allow players to use coding techniques to create unique Code Mods, altering the game in innovative ways.
Support for Asset Mods will come later, along with further updates for existing tools. On the day of the beta launch, players can expect to see some already available mods, as certain creators have been given early access to the tools, enabling them to work on various mods.
“Modding is part of the lifeblood of Cities: Skylines, and starting our Modding Beta is going to be a transformative step for Cities: Skylines II. The creativity and feedback from our players are what makes this community what it is. We can’t wait to see how everyone puts these tools to use and work alongside them to empower everyone to create their dream cities.” - Mariina Hallikainen, CEO of Colossal Order
Unlike the original game, Cities: Skylines 2 will not utilize Steam Workshop for modding. Instead, the developers are introducing Paradox mods, an internal solution designed for easier access to mods in-game. This will also allow for mod distribution across various platforms, including consoles that lack access to traditional mod methods.
For details on how Paradox Mods will function, developers are urging players to wait for additional information in a new developer diary. More insights about the Map Editor and Code Modding will be shared on the 20th and 21st of March.
Cities Skylines 2 Beach Properties and New Radio Station
In addition to the modding tools, Paradox and Colossal Order have unveiled two exciting DLCs. The standout offering is Cities: Skylines 2 Beach Properties, set to launch on March 25. Owners of the Ultimate Edition and Expansion Pass: Waterfronts will have access to this content, while others can purchase it separately for $9.99.
Beach Properties introduces the new Waterfront Zone, a residential zoning option tailored for waterfront structures. This zone will feature various Beach Properties, ranging from cozy beachside cottages to sprawling mansions, presented in both North American and European architectural styles. Signature waterfront buildings and new palm trees will also grace the beachfront area.
Overall, Beach Properties will introduce a total of 70 new assets, including:
- 30 North American residential buildings (10 buildings with three levels each)
- 30 European residential buildings (10 buildings with three levels each)
- 6 Signature Buildings
- 4 New Trees
In conjunction with Beach Properties and modding, players will receive a general update featuring a significant performance boost. The Cities: Skylines 2 Deluxe Relax Station will also debut, showcasing a new host and an hour of fresh music. This DLC will be available through the expansion pass, ultimate edition, or individually for $4.99.
Cities: Skylines 2 Roadmap Update
Due to a challenging launch, Colossal Order has had to reshuffle priorities to address various issues, resulting in an updated roadmap for Cities: Skylines 2. Originally, Beach Properties was scheduled for last year's release alongside the Deluxe Relax Station, with three additional DLCs planned for Q2 2024. However, due to the aforementioned issues, both Beach Properties and Deluxe Relax are releasing now, prompting further adjustments to the release schedule.
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