Diablo 4 Druid Class Overview and Builds Mobalytics

Exploring The Conjuration Spells In Baldur's Gate 3

Diablo 4 Druid Class Overview and Builds Mobalytics

```html

Are you ready to delve into the mystical world of Baldur's Gate 3 and uncover the powerful Conjuration spells at your disposal? Conjuration spells are an essential part of your magical repertoire, allowing you to summon creatures, manipulate the environment, and unleash devastating effects on your foes. Whether you're looking to bolster your allies or hinder your enemies, understanding these spells can be the key to victory!

In this comprehensive guide, we'll take a closer look at all the Conjuration spells available in Baldur's Gate 3. From iconic spells like Death Burst to the versatile Mage Hand, each spell offers unique benefits and strategies to enhance your gameplay. Click on any spell in the table below to discover its properties, effects, and tips for effective use.

Buckle up as we embark on this magical journey through the realm of Conjuration spells, empowering you to become the ultimate spellcaster in Baldur's Gate 3!

What You Will Learn

  • An overview of all Conjuration spells in Baldur's Gate 3.
  • Detailed descriptions of each spell's effects and damage.
  • Tips and strategies for effectively utilizing Conjuration spells in gameplay.
  • Interactive tooltips for more information on each spell.

Here's a list of all the Conjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.

Icon

Name

Description

Damage

Death Burst

Explode in a burst of ice that damages all nearby creatures.

4d6 Cold

Nature's Step

Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage.

Acid Splash

Hurl a bubble of acid that hurts to each creature it hits.

1d6 Acid

Mage Hand

Create a spectral hand that can manipulate and interact with objects.

Poison Spray

Project a puff of noxious gas.

1d12 Poison

Produce Flame

Inflicts Produce Flame. A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.

Arms of Hadar

Call forth tendrils of dark energy that prevent targets from taking reactions.

2d6 Necrotic

Ensnaring Strike

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.

1d6 Piercing

Ensnaring Strike (Melee)

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.

1d6 Piercing

Ensnaring Strike (Ranged)

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.

1d6 Piercing

Entangle

Vines sprout from the ground, slowing creatures within and possibly Entangling them.

Find Familiar

Gain the service of a familiar, a fey spirit that takes an animal form of your choice.

Fog Cloud

Create a cloud of dense fog that Heavily Obscures and Blinds creatures within.

Grease

Cover the ground in grease, slowing creatures within and possibly making them fall Prone.

Hail of Thorns

Shoot a volley of exploding thorns. The thorns deal Weapon Damage Slashing Damage to the target and shatter, dealing an additional 1d10 Piercing Damage to the target and surrounding creatures.

1d10 Piercing

Cloud of Daggers

Conjure a cloud of spinning daggers that lasts for 10 turns. Anyone inside the whirlwind takes 4d4 Slashing damage each turn.

4d4 Slashing

Flaming Sphere

Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save,

Explore Starfield's Piazzi I: Location And Resource Insights
Unlocking The Secrets Of Anime Universe Simulator Codes
Exploring The Hawking System: A Guide To Its Location And Resources

Diablo 4 Druid Class Overview and Builds Mobalytics
Diablo 4 Druid Class Overview and Builds Mobalytics
Diablo 4 Skill Trees Overview PureDiablo
Diablo 4 Skill Trees Overview PureDiablo
Diablo 4 Skill Trees Overview PureDiablo
Diablo 4 Skill Trees Overview PureDiablo